GO Craps
Unfinished Games
If your game round is disrupted, all game information and placed bets are stored until you reopen the game. You may continue your unfinished round from the point of interruption. Unresolved bets placed but remaining undecided in incomplete games will become void after 7 days. Malfunction voids all pays and plays.
Placing Bets
Select a chip and either click or drag it to your desired bet position to place your bet. The chip will be added to your total bet. You can also remove or reposition chips by dragging them across specific areas of the table. All bets must conform to the table limits. To remove a bet, select the 'X' chip and then click the chip you wish to remove. To remove all removable bets, click CLEAR ALL.
Game Statistics Panel
View your Statistics by pressing the PRO button! The Statistics and Roll History timeline track the last 100 rolls and are not saved between play sessions.
Custom Betting Strategies
You can save any state of the table by pressing the STRATEGIES button then selecting an empty slot on the Strategies panel. Please note that COME and Odds bets will not be saved.
My Bets
Turn your bets off, keep them, or remove them after a win or loss. To manage your bets, press the MY BETS button and select any active bets.
Game Rules
Craps is played over a series of dice rolls and two different phases; the Come Out phase and the Point phase.
The first roll of the dice in a Craps round is called the "come out" roll. This is the come out phase. A puck labeled OFF is flipped so its black side is visible on the table.
A basic opening bet in Craps, placed just before the come out roll, is called the "pass line bet." Pass line bets immediately win when your come out roll is 7 or 11, and lose when the “come out” roll is 2, 3, or 12.
If 4, 5, 6, 8, 9, or 10 is rolled on the come out roll that number becomes "the point" and the point phase is reached. The black puck is flipped to its white side, labeled ON, showing that the point has been established, and is located on the Craps table over the box for the number rolled as the point: 4, 5, 6, 8, 9, or 10.
In the point phase, you keep rolling the dice until you roll the point or 7 to end the round. If you roll the point first, a pass line bet wins. If, however, you roll a 7 first (i.e. "sevens out"), a pass line bet loses.
To resolve pass line bets, you must roll either the point or 7 after the come out roll. Pass line bets can't win until the point is rolled, and can't lose until 7 is rolled.
Because unresolved pass line bets may not be removed, you must wait for a roll of the point or 7 to determine the fate of your eventual pass line bet.
When a player wins on multiple bets in a single game round, the winnings from all successful bets are combined into one payout. The final payout reflects the sum of all individual bet winnings after any commissions are applied.
The RTP based on best strategy is 99.69%.
When calculating payouts, all decimal values are rounded down to two decimal places. This rounding results in a maximum RTP reduction of 0.97%, which occurs specifically on a Place Lose bet for 4 or 10. The minimum RTP of the game is 83.33%.
One-time bets
Some bets are one-time bets, meaning they are resolved on the next roll. If they don’t pay, they are lost.
Come out bets
Before the come out roll, the following bets are allowed:
Name | Description | Payout |
---|---|---|
Pass Line | Pass Line bets pays if you roll 7 or 11 on the come out roll or the point number on the point roll. Pass Line bets lose if 2, 3 or 12 is rolled on the come out roll or 7 is rolled before the point number on the point roll. | 1:1 |
Don’t Pass Bar | Don’t Pass Bar bets pay if you roll 2 or 3 on the come out roll or 7 before the point number, when the point has been established. Don’t Pass Bar bets lose if 7 or 11 is rolled on the come out roll or if the point number is rolled before 7. If a 12 is rolled on the come out roll, the Don’t Pass Bar bet is returned to the player in a push. | 1:1 |
Field | Field bets are one-time bets. Field bets pay if 2, 3, 4, 9, 10, 11 or 12 is rolled. | 2/12: 2:1 3/4/9/10/11: 1:1 |
Any Seven | Any Seven bets are one-time bets. Any Seven bets pay if 7 is rolled. | 4:1 |
Any Craps | Any Craps bets are one-time bets. Pays if 2, 3 or 12 is rolled. | 7:1 |
Hardway 4/6/8/10 | Hardway bets are placed on a dice result where both dice show the same value (e.g., 4=2+2, 6=3+3, 8=4+4, 10=5+5). These bets lose if the roll results in 7 or the chosen total made with different dice values (e.g., 4=3+1). | 4/10: 7:1 6/8: 9:1 |
Craps 2/3/11/12 | Craps bets are one-time bets. Craps bets are placed on a dice result of 2, 3, 11 or 12. | 3/11: 15:1 2/12: 30:1 |
Horn | Horn bets are one-time bets. Horn bets are one-position bets that split the bet evenly on the four Craps bets above. Payouts are made accordingly. | 3/11: 15:1 2/12: 30:1 |
Place 4/5/6/8/9/10 | Place bets are placed on a specific number. Place bets pay if number comes up before 7. Place bets lose if 7 comes up before number. | 6/8: 7:6 5/9: 7:5 4/10: 9:5 |
Place to Lose 4/5/6/8/9/10 | Place to Lose bets are placed on a specific number. Place to Lose bets pay if 7 comes up before number. Place to Lose bets lose if number comes up before 7. | 6/8: 4:5 5/9: 5:8 4/10: 5:11 |
Buy 4/5/6/8/9/10 | Buy bets are placed on a specific number. Buy bets pay if number comes up before 7. A vigorish (vig.) of 5% is charged when the Buy bet wins. | 6/8: 6:5 5/9: 3:2 4/10: 2:1 |
Lay 4/5/6/8/9/10 | Lay bets are placed on a specific number. Lay bets pay if 7 is rolled before the bet number. A vigorish (vig.) of 5% is charged when the Lay bet wins. | 6/8: 5:6 5/9: 2:3 4/10: 1:2 |
Big 6/8 | Big 6/8 bets are placed on the Big 6 or Big 8 fields. Big 6/8 bets pay if the respective number is rolled before a 7. | 1:1 |
Craps Eleven | Craps Eleven bets are one-time bets. Craps Eleven bets are split evenly between Any Craps and Horn Eleven. Payouts are accordingly. | 11: 15:1 2/3/12: 7:1 |
Point bets
When the Point has been established, the following bets are allowed:
Name | Description | Payout |
---|---|---|
Come | Come bets pay if 7 or 11 is rolled. Come bets are moved to the rolled number if 4, 5, 6, 8, 9 or 10 is rolled. Rolled number becomes the “Come Point.” Come Point bets pay if the Come Point number is rolled before 7. | 1:1 |
Don’t Come Bar | Don’t Come Bar bets pay if 2 or 3 is rolled. If 12 is rolled the bet returns to the player in a push. Don’t Come Bar bets are moved to the rolled number if 4, 5, 6, 8, 9 or 10 is rolled. Rolled number becomes the “Don’t Come Point”. Don’t Come Point bets pay if 7 is rolled before the Don’t Come Point number. | 1:1 |
Field | Field bets are one-time bets. Field bets pay if 2, 3, 4, 9, 10, 11 or 12 is rolled. | 2/12: 2:1 3/4/9/10/11: 1:1 |
Any Seven | Any Seven bets are one-time bets. Any Seven bets pay if 7 is rolled. | 4:1 |
Any Craps | Any Craps bets are one-time bets. Pays if 2, 3 or 12 is rolled. | 7:1 |
Hardway 4/6/8/10 | Hardway bets are placed on a dice result where both dice show the same value (e.g., 4=2+2, 6=3+3, 8=4+4, 10=5+5). These bets lose if the roll results in 7 or the chosen total made with different dice values (e.g., 4=3+1). | 4/10: 7:1 6/8: 9:1 |
Craps 2/3/11/12 | Craps bets are one-time bets. Craps bets are placed on a dice result of 2, 3, 11 or 12. | 3/11: 15:1 2/12: 30:1 |
Horn | Horn bets are one-time bets. Horn bets are one-position bets that split the bet evenly on the four Craps bets above. Payouts are made accordingly. | 3/11: 15:1 2/12: 30:1 |
Place 4/5/6/8/9/10 | Place bets are placed on a specific number. Place bets pay if number comes up before 7. Place bets lose if 7 comes up before number. | 6/8: 7:6 5/9: 7:5 4/10: 9:5 |
Place to Lose 4/5/6/8/9/10 | Place to Lose bets are placed on a specific number. Place to Lose bets pay if 7 comes up before number. Place to Lose bets lose if number comes up before 7. | 6/8: 4:5 5/9: 5:8 4/10: 5:11 |
Buy 4/5/6/8/9/10 | Buy bets are placed on a specific number. Buy bets pay if number comes up before 7. A vigorish (vig.) of 5% is charged when the Buy bet wins. | 6/8: 6:5 5/9: 3:2 4/10: 2:1 |
Lay 4/5/6/8/9/10 | Lay bets are placed on a specific number. Lay bets pay if 7 is rolled before the bet number. A vigorish (vig.) of 5% is charged when the Lay bet wins. | 6/8: 5:6 5/9: 2:3 4/10: 1:2 |
Big 6/8 | Big 6/8 bets are placed on the Big 6 or Big 8 fields. Big 6/8 bets pay if the respective number is rolled before a 7. | 1:1 |
Taking Odds | Taking Odds bets are placed on the Pass Line Odds bet field. Taking odds bets require a Pass Line bet. Taking Odds bets pay if point is rolled before 7. Taking Odds bets may be up to 5x the Pass Line bet. | 6/8: 6:5 5/9: 3:2 4/10: 2:1 |
Laying Odds | Laying Odds bets are placed on the Don’t Pass Bar Odds bet field. Laying odds bets require a Don’t Pass Bar bet. Laying Odds bets pay if 7 is rolled before point number. Laying Odds bets may be up to 5x the Don’t Pass Bar bet. | 6/8: 5:6 5/9: 2:3 4/10: 1:2 |
Odds on Come | Odds on Come bets require a Come Point bet. Odds on Come bets pay if the Come Point number is rolled before 7. Odds on Come bets may be up to 5x the Come Point bet. | 6/8: 6:5 5/9: 3:2 4/10: 2:1 |
Odds on Don’t Come | Odds on Don’t Come bets require a Don’t Come Point bet. Odds on Come bets pay if 7 is rolled before the Don’t Come Point number. Odds on Come bets may be up to 5x the Don’t Come Point bet. | 6/8: 5:6 5/9: 2:3 4/10: 1:2 |
Craps Eleven | Craps Eleven bets are one-time bets. Craps Eleven bets are split evenly between Any Craps and Horn Eleven. Payouts are accordingly. | 11: 15:1 2/3/12: 7:1 |
There is a table limit that determines the maximum amount of money a player can bet on a game of Craps, along with specific limitations on certain bet types, as outlined below: Bet 1000 on Craps 12 (pays 30:1 on 12) Bet 3250 on Any Craps (pays 7:1 on any craps) Bet 750 on Field (pays 2:1 on 12 and 2) With this combination of bet types, the total bet limit is 5000. In the event of a win, the maximum possible payout is 59250. This results in a maximum exposure with a total win-to-bet ratio of 59250 / 5000 = 11.85
- Auto adjust bet - Automatically reduces the total bet when starting a new spin, if the balance is too low to initiate a spin at the current bet level. The reduced total bet selected will be the highest possible bet but will still be lower than the selected bet size when autospins were initiated. The bet may only be decreased and will not return to its original amount following any wins that would allow the initial bet size to be resumed.
UI Buttons
Pro | |
Toggles the statistics panel. | |
Strategies | |
Toggles the strategies panel to save and apply betting patterns. | |
My Bets | |
Toggles the My Bets panel to set up win and loss conditions or turn bets off. | |
Chip Value (-) | |
Decreases the chip value. | |
Chip Value (+) | |
Increases the chip value. | |
Chip | |
Select the chip you want to bet. | |
"X" Chip | |
Click the "X" chip on any placed chip to remove your bet. | |
Information | |
Undo | |
Undoes the last action. | |
Rebet | |
Applies the last round's bets to this round, if possible. | |
Roll Dice | |
Rolls the dice. | |
Settings | |
Opens the settings menu. | |
Close | |
Closes the game. | |
Game Help | |
? | Opens the game help. |
Sound | |
Toggles sound ON. | |
Sound | |
X | Toggles sound OFF. |
Any disabled or inactive button indicates that the option is not available in the jurisdiction and/or to the operator.